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Goldfinger 64 on the DaedalusX64R790 running on my PSP E1003 Console#18

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PRINCEWILLIAM92 wants to merge 323 commits intohulkholden:masterfrom
z2442:master
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Goldfinger 64 on the DaedalusX64R790 running on my PSP E1003 Console#18
PRINCEWILLIAM92 wants to merge 323 commits intohulkholden:masterfrom
z2442:master

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@PRINCEWILLIAM92
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Hi There

I have a game called Goldfinger 64 on the Daedalusx64 emualtor.

It works and runs normal as it should be but when I exit the mission after I have completed the mission, it goes back to the first mission.

Also the 5th mission I can hear the music playing, but the mission is not running as It ended in a blank screen.

If anoyone know's how to fix this issue please let me know.

z2442 and others added 30 commits October 27, 2018 16:03
Not finished - PSP input is coded in C++ and I was ideally planning on writing in C... I might have to resort to changing functions in the original input manager and calling it a day.
For a long ROMs list (more than 150), scrolling was not working correctly and was not possible to select desired ROM.

Signed-off-by: Carlos Bombonatti <carlos.bombonatti@gmail.com>
Fixing scrolling issue for large ROMs list
Added Settings 240P native output over psp tv out
adding 240p tv output
Clean ups
z2442 and others added 29 commits March 20, 2019 16:20
Replaced logo with Moto's new logo
Declared some variables properly in JpegTask for type safety.y
Upped Audio Sync from 40000 to 44100 to make games with faster sound work with framerate limiter
… the Core.

Removed Registers.cpp from main build as is not required
…playing up

Removed the Rounding mode stuff in the R4300.cpp
Audio had a lot of unitialized variables..
Merging Cleanup-ui branch with master as most cleanup work has been done
Major things:
* Remove most asserts / Debug features from release to make it tidier
* Streamline and cleanup User Interface for easy customisation later - It may still be replaced completely.
* Fix a long winded ROM list scrolling bug by reverting RomSelectorComponent to an earlier build.
* Begin work on converting code to newer C11 standard
* Ensure that most variables are declared on default to prevent garbage code
@wally4000
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Please don't merge this request.. It's invalid...

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7 participants